PM3.02 - Diddy Kong - Subaction - Final
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Stats
IASA: |
None |
Fully Intangible: |
1-25 |
Subaction Index: |
0x1f8 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- GenerateArticle { article_id: 2, subaction_only: true }
- AsyncWait(14.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- GenerateArticle { article_id: 2, subaction_only: true }
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 249, graphic: 4, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 249, graphic: 4, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(5.0)
- SoundEffect1(5298)
- SyncWait(14.0)
- SoundEffect1(5298)
Other
- ItemVisibility(false)
- AsyncWait(5.0)
- Rumble { unk1: 19, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 19, unk2: 0 }